Battlefield 6 controversy: Is EA using artificial intelligence in the design?

Battlefield 6 controversy: Is EA using artificial intelligence in the design?

December 24, 2025
7 mins read
Players have spotted strange bugs in Battlefield 6 that suggest the use of artificial intelligence in the design, contradicting previous statements by EA. Find out more.

A new cosmetic package within Battlefield 6 widespread controversy and discontent among the gaming community, after details were spotted that were described as “illogical” and “naive” in the art designs, opening the door to widespread speculation about the developers’ reliance on generative AI tools to produce the final content, which is a worrying precedent for fans of the long-established series.

Windchill package error details

The criticism focused primarily on the "Windchill Bundle" season pack, specifically a poster titled "Winter Warning." Upon closer inspection, players noticed that the weapon depicted—which closely resembled the classic M4A1 rifle—had two firing mechanisms (double triggers) and unrealistic geometric inconsistencies in its design. The criticism didn't stop there; it extended to another poster featuring a bear with an inconsistent and unnatural number of claws—features and technical flaws commonly associated with AI-generated images, which struggle to handle the fine details of limbs and complex mechanisms.

Technical context: Why are gamers skeptical of artificial intelligence?

These accusations come at a time when the technology and gaming sectors are engaged in a heated debate about the ethics and feasibility of using artificial intelligence in creative processes. It's a well-established fact that image-generating models often suffer from visual hallucinations, such as adding extra fingers, merging unrelated elements, or distorting geometric dimensions—errors that perfectly describe the errors observed in the game's posters. Players on discussion platforms like Reddit argue that the presence of these errors in paid or final content reflects a lack of developmental "laziness" and a failure to scrutinize human review.

Conflict with EA's promises and the impact of that on trust

What intensified the criticism was the stark contradiction between these findings and EA's previous official statements. Rebecca Kotaz, Vice President of EA DICE, had previously asserted in interviews that the company's use of artificial intelligence was limited to the initial stages of development and internal prototyping, emphasizing that the content delivered to players was purely the product of human creativity. This contradiction could lead to a crisis of confidence between the company and its audience, as players perceive the use of AI in cosmetic elements as diminishing the game's artistic value and suggesting an attempt to cut costs at the expense of quality.

The future of design in video games

This event opens the door to broader questions about the future of the gaming industry. While artificial intelligence offers speed in production, the absence of the human touch and the potential for logical errors could negatively impact player immersion. The tech community awaits an official explanation from the company regarding these designs, and whether they resulted from unintentional human error or represent the true beginning of integrating generative art into AAA games.

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